

However, a lot of the animations we found do not have that option and we couldn't find any good substitutions for the actions we wanted to use. Exporting the animations from Mixamo with the "in place" option clicked and then manually transform position in unreal would solve the problem.


We spent an entire afternoon trying to figure out how to combine two animations of a character smoothly without having him/her jump back to his/her start position of the animation. For the guy, we had walking and catching. In our first version of the animation, for the girl, we found "sitting yell" from Mixamo which looks similar to sneezing, "sitting disblief" similar to pushing eyeball back to head, and picking up object. We created a girl and a guy character in Fuse and exported some animations from Mixamo. I teamed up with Yves and our inspiration came from this Joke - A Pretty Woman Sneezes At A Restuarant. We also learned the basics of Unreal Engine, to create a scene, import 3D objects, upload T-pose skeletal mesh and apply multiple animations to the mesh, then create a sequencer for the animations. From week 5 - 7, we learned how to create our own 3D characters in Fuse, and export and auto-rig the characters and create animations in Mixamo.
